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DeadlineSolv2.pp
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DeadlineSolv2
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1978-01-06
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99 lines
DEADLINE
Here is the solution for solving Infocom's mystery game, Deadline. All
commands which should be typed in exactly as you see them are in quotes.
Directional movements are in brackets. E.g., "OPEN DOOR" and [N,N,E].
From the front path of the Robner's estate, go [N] to the front do\g.hK4]te
house. Type "OPEN DOOR" and go [N] into the Robners' house. From inside the
door, go [N,E] and type "CLIMB STAIRS" twice (or you can just go [U,U]) to get
to the second level of the estate. From there, go [W,W,W,W,N] to the library
where you will start the first of a series of Sherlock Holmes-type activities.
In Deadline, you need to establish the motive and method for the murder beyond
all reasonable doubt before you can arrest the guilty party. If you don't
have an air-tight case, the jury will acquit the defendant. It is here in the
library where we go about establishing the method by which poor Mr. Robner
was done in.
First off, type "EXAMINE RUG" (or just "LOOK RUG"). You will find some mud
spots which is your first clue. Now, "GET THE CUP, PAD, CALENDAR AND PENCIL"
and "RUB PENCIL ON PAD" and then "TURN PAGE OF CALENDAR." Aha! Perhaps a clue
as to the motive? Let's see if we can substantiate the method a little
more...that mud on the rug was very interesting. Type "OPEN BALCONY DOOR" and
go [N] onto the balcony. Check out the railing by typing "EXAMINE RAILING"
and you will see some scratches, lending credence to the theory that perhaps
the murderer climbed up the balcony from the ground below where he (or she)
got mud on his shoes. Let's have a look below and check for some indication
that the murderer was indeed below the balcony.
To leave the balcony, go [S,S,E,E,E,E,D,D,W,S]. Type "OPEN DOOR" and go [S]
back to the front door. Now go [E,E,SE] to the shed where you will see a
ladder. Type "EXAMINE LADDER." Hmmm! This ladder- and-balcony theory is
looking good! Let's see if we can prove the ladder was below the balcony.
This will have to wait a while, though, because it's getting late in the
morning and we have to do some more checking in the house before the reading
of the will takes place. And besides that, we need to talk to Mr. McNabb and
he doesn't seem to be in the mood right now.
Go back to the house by heading [N,S,N] and head back upstairs with
[N,N,E,U,U].
Let's see what else we can find upstairs. Go [S,S] into Dunbar's bathroom.
Type "OPEN CABINET" and "EXAMINE LOBLO." Aha, again! Now we go back
downstairs and see if we can find Mr. McNabb to see if he knows anything
about a ladder under the balcony. Go [N,N,D,D,W,S,S]. Let's take a break
for a while. Type "WAIT UNTIL 11:30."
And now for Mr. McNabb. Let's try the garden path first with [E,NE,E,W]. If
McNabb is not around, just wait for a while or snoop around the area and he
will soon show up. Deadline is very unpredictable when it comes to the
various characters moving around the scenario. Once you spot McNabb, go to
him and say "HEY MCNABB" followed by "WHAT IS WRONG." He will tell you about
some holes he found in his garden so, naturally, you say "SHOW ME THE HOLES."
He will take off and you "FOLLOW HIM." When he stops, type "EXAMINE HOLES."
Eureka! The ladder was here and the depth of the holes proves somebody
climbed it up to the balcony!
To make sure we cover every angle, type "EXAMINE GROUND" and "DIG AROUND
HOLES." Hmmm...wonder what this could be about? To find out, type "ANALYZE
FRAGMENT FOR LOBLO." Oops, it's later than we thought! Back to the house for
the reading of the will. Go [N,SW,SE,E] to the house and [N,N,W] into the
living room. Now just "WAIT" for the will to be read.
After the will is read, you decide to see if you can roust some of those
present into giving you some clues as to the guilty party and, perhaps, the
motive for the crime. Let's start with George. Type "SHOW GEORGE THE
CALENDAR." He will get very nervous and start heading out of the room.
Type "FOLLOW HIM" until he finally goes to his room. He will keep telling
you to leave him alone, but just keep following him until he enters his room.
At this point, you decide to see if George knows more then he's telling. You
aren't going to get anything from him here, so let's go to the balcony and
wait to see if he does anything. Go [W,N,N] to the balcony and type "WAIT
10 MINUTES." Voila! Here he comes! Wait until he goes behind the bookshelf
and then type "WAIT 4 MINUTES" to give him time to really get his hands into
the cookie jar.
When your 4 minutes are up, go [S], "EXAMINE BOOKSHELF," "PRESS BUTTON," and
go [E]. Ha! Caught him red-handed!! Type "GET WILL," "LOOK SAFE," "GET
PAPERS," and "READ PAPERS." Things are beginning to look up! Let's see if we
can substantiate some of this stuff. Go back to the living room with
[W,S,E,E,E,E,D,D,W,W]. My, isn't this cozy! Type "HEY BAXTER," "WHAT ABOUT
FOCUS." You know he's lying so you "SHOW PAPERS TO BAXTER." Ah, that's
better! Now for some clever psycho-detective work. Type "SHOW LAB REPORT TO
DUNBAR" and "SHOW LAB REPORT TO BAXTER." Whip around and "ACCUSE DUNBAR."
Hmmm...a tad nervous, isn't she? Perhaps we should go off and wait to see
what develops.
Go [E] to leave the room and "WAIT FOR DUNBAR." Just as we suspected! When
she passes you, type "FOLLOW HER." Once outside the house, she will drop a
ticket. Type "GET TICKET" and "READ TICKET." WOW! This is getting good!
Type "SHOW TICKET TO DUNBAR." You know you've got her on the run now so head
off to the shed to wait and see what develops. Go [E,E,SE] and "WAIT FOR
BAXTER." When they both show up, "SHOW TICKET TO BAXTER" and "ARREST BAXTER
AND DUNBAR." You didn't believe them for a minute, did you?
Due to the dynamic nature of Deadline, there are several ways to end up
accusing Baxter and Dunbar of the murder. There are also more puzzles to
solve, but this is all that is necessary to put together an air-tight case
against them. If you have other methods of solving Deadline, let us know!